Everyone thinks Figma is losing ground. It isn’t. What’s actually collapsing is the illusion that clickable prototypes equal product validation. We got comfortable stitching static frames together and calling it progress. Reality just got cheaper. And that changes everything. […]
These are the 6 patterns for UX discovery: screener (who to talk to), baseline context (standardise setup), critical incident + rating (rank pain), SEQ (ease after a concept), ranking/constant-sum (trade-offs), and semantic scales (perception).
Hate it or hate it, it's literally (factually) used by approximately 98.9% of ALL websites in the known universe. The rest (1.1%) are legacy sites, HTML+CSS-only sites, or ultra-minimalist text-only sites. https://www.facebook.com/share/p/1BZh28GgJ7/
Figma resource issues aren’t bugs; they’re architectural decisions . A while back, I dropped a YouTube Short detailing how files get heavier and slower. I have a hunch on why this happens. Most of us come from a Graphic Design background or a Frontend background. We drag those mental models into Figma, assuming layers are free or abstraction is always better. That is where it goes wrong. […]
Do you notice your Figma Project is slowing down? “Most people don’t ‘hit a Figma limit’. They leak memory without realising it. This Short explains what’s actually happening – and how to avoid it.” A full Blog later!
Likes, boosts, and monetisation optimise for reach and dopamine, not credibility or signal. I use social media to leave well-labelled artefacts for the people who already care – recruiters, collaborators, hiring managers. Smaller audience. Higher signal-to-noise.