Product design isn’t screens first. It’s a stack of decisions built on knowledge, from real-world context to UI. This piece breaks it down and shows why weak foundations lead to surface-level fixes.
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Career progression isn't a response to AI. The best designers didn't go deeper into design — they stepped outside it entirely. T-shape, wide or narrow, still keeps you inside the function. That's the ceiling. https://www.facebook.com/share/p/1B1DK5FNRH/
Sometimes "good enough" is just a euphemism for mediocre. If the MVP launched in 2021, that mantra is no longer a strategy: it is a surrender. There is a massive gap between avoiding obsession and ignoring debt. At some point, you actually have to build the product
Between 2020-2024, AI hardware boom delivered shiny new toys that are already dead. Companies like Humane and Rabbit did not fail because their technology was slow: they failed because their UX was fundamentally broken.
Everyone thinks Figma is losing ground. It isn’t. What’s actually collapsing is the illusion that clickable prototypes equal product validation. We got comfortable stitching static frames together and calling it progress. Reality just got cheaper. And that changes everything. […]
These are the 6 patterns for UX discovery: screener (who to talk to), baseline context (standardise setup), critical incident + rating (rank pain), SEQ (ease after a concept), ranking/constant-sum (trade-offs), and semantic scales (perception).