Right? Why the hell would you interview me, show me your software that I've only seen for the first time – then ask me, "what improvements can I make on this from the top of my head?" 😅 That's not UX. That's Improv.
I walked into the interview unusually prepared. Not “I memorised buzzwords and rehearsed fake enthusiasm” prepared. Prepared because this was actually my field. User experience. Systems thinking. Accessibility. Workflow analysis. Information architecture. The messy, complicated, deeply human layer underneath software that most people never even notice until something breaks and suddenly everyone’s a UX critic. […]
Product design isn’t screens first. It’s a stack of decisions built on knowledge, from real-world context to UI. This piece breaks it down and shows why weak foundations lead to surface-level fixes.
https://bit.ly/3Om1uqJ
Career progression isn't a response to AI. The best designers didn't go deeper into design — they stepped outside it entirely. T-shape, wide or narrow, still keeps you inside the function. That's the ceiling. https://www.facebook.com/share/p/1B1DK5FNRH/
Sometimes "good enough" is just a euphemism for mediocre. If the MVP launched in 2021, that mantra is no longer a strategy: it is a surrender. There is a massive gap between avoiding obsession and ignoring debt. At some point, you actually have to build the product
Between 2020-2024, AI hardware boom delivered shiny new toys that are already dead. Companies like Humane and Rabbit did not fail because their technology was slow: they failed because their UX was fundamentally broken.